Book store with some thing for everyone          

   Index | Next Record | Browse

 
  
For Pricing and Availability Click Here
 

  Static Book Details Page - Go to the BookFellas Website

 
Computer Graphics: Mathematical First Steps
ISBN: 0135995728
ISBN13: 9780135995723

Computer Graphics: Mathematical First Steps by Patricia A. Egerton ; William S. Hall

Computer Graphics: Mathematical First Steps
By: Patricia A. Egerton ; William S. Hall
Publisher: Prentice Hall
Format: Paperback

Our Price: 42.99

 
Book store with some thing for everyone

  Table of contents:

Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background. Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.


Contents:

I -POINTS, LINES AND PLANAR CURVES: VECTOR ALGEBRA 1

Shapes Inside a Computer 2

Points in a Plane: Position Vectors 3

Angles Between Lines
- Introducing the Third Dimension: Scalar Products 4

Finding Normals to Planes: Vector Products 5

Following a Line: Parameters 6

Lines in Space: Vector Equations 7

Lines and Common Curves: Parametric and Cartesian Forms II - TRANSFORMATIONS: MATRIX ALGEBRA 8

Tools for Transformations: Matrices 9

Moving In a Plane (I): Scaling, Reflection and Rotation 10

Moving in a Plane (II): Combining Transformations
- Translations 11

Sizing Things Up
- Homogeneous Vectors 12

Useful Manoeuvers: 'Non-Standard' Rotations and Reflections, and the Viewing Transformations 13

Into the Third Dimension: Moving Along Rays, Points at Infinity, and Three-Dimensional Transformations 14

Points of View: Single Point Perspective, and Projection 15

A Greater Sense of Perspective: Two Point and Three Point Perspective III SPACE, CURVES AND SURFACES: DIFFERENTIATION 16

Slopes of Lines and Planar Curves: Gradient Functions 17

Slopes of Space Curves: Tangents and Normals 18

Curve Fitting: Interpolation and Shape Functions 19

Planes and Surfaces: Biparametric Forms, Sweeps and Revolutions 20

Wire Frame Surfaces, Surface Tangents and Normals: Partial Differentiation 21

Piecewise Surfaces: Quadrilateral Patches 22

Computer Graphics: Next Steps Books for Further Reading Appendices


Brief Description:

Starting from the first principles of computer graphics, this work includes rotations, reflections, translations, perspective and projection, and the generation of lines, curves and surfaces. More advanced techniques are introduced to encourage further study.

 

For Pricing and Availability Click Here

Static Book Details Page - Click Here to go to BookFellas Book Store Home Page


Copyright © 2004 - 2005 Computer Manuals ltd. All rights reserved. No part of the content of this web-site may be reproduced in any form without the prior written consent of Computer Manuals ltd. For legal information regarding this site please read legal info.
 
Please send any comments or queries regarding our products to info@BookFellas.co.uk.
All jacket designs are for illustration only and may change. All prices and details are subject to change without notice. All prices include VAT where applicable. E & O. E.