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New Media: A Critical Introduction
ISBN: 0415223784
ISBN13: 9780415223782

New Media: A Critical Introduction
By: Martin Lister ; Kieran Kelly ; Jon Dovey ; Seth Giddings ; Iain Grant
Publisher: Routledge
Format: Paperback

Our Price: 19.99

 
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  Table of contents:

New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution is underway and formulates new ways for media studies to respond to new technologies.


Contents:

PART 1: New media and New Technologies 1

What are the New Media? 2

The Characteristic s of New Media: some defining concepts 3

Change and Continuity 4

What Kind of History? 5

Who was Dissatisfied with Old Media? 6

What is a Medium: New or Otherwise?: The Williams/Mcluhan Debate

PART 2: Virtual Reality and Visual Culture 7

VR, Art and Visual Culture 8

Digital Cinema

PART 3: New Media Networks 9

New Media Networks: 'The Information Economy' 10

Economic Epochs and 'Old Media' 11

Political Economy and Postmodernity 12

What is Political Economy ? 13

Political Economy and New Media 14

Post Industrial Economies 15

The Development of the New Economy 16

Technological Agency: Economics and Politics - Inventions and Developments 17

Technological Agency: Economics and Politics - Globalisation and 18

Telecommunications 19

Beyond Economic Determinism 20

New Media and Intellectual Property Rights 21

Fragmentation and convergence 22

Consumer Surveillance 23

Cyborg Economics PART 4: Culture, Technology, Nature

24

Revisiting Determinism 25

Technology Evolving: Clockwork, Steam, Cybernetics) PART 5: New Media, Cyberspace and Everyday Life 26

Everyday Life in Cyberspace 27

Games and gaming 28

The cybernetic shaping of identity 29

Edutainment


Brief Description:

New Media: A Critical Introduction provides a comprehensive overview of the culture, history and technologies of new media, covering everything from CR-ROMs to modems, websites and Virtual Reality headsets.

 

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