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Videogames (Routledge Introductions to Media and Communications S.)
ISBN: 041528192X
ISBN13: 9780415281928

Videogames (Routledge Introductions to Media and Communications S.) by James Newman

Videogames (Routledge Introductions to Media and Communications S.)
By: James Newman
Publisher: Routledge
Format: Paperback

Our Price: 16.99

 
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  Table of contents:

James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Newman introduces: what is a videogame? why study videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry who plays videogames? are videogames bad for you? the narrative structure of videogames the future of videogames. Newman traces the battle for dominance among key players such as Atari, Nintendo and Sega, explains how new videogames are developed and produced, and outlines research into the effects of videogaming on players, challenging the popular notion that too much Playstation is bad for your health. Contributors: Mia Conslavo, Chris Crawford, Patrick Crogan, Markku Eskelinen, Miroslaw Filiciak, Gonzalo Frasca, Walter Holland, Henry Jenkins, Kurt Squire, Torben Grodal, Alison McMahan, Be


Contents:

1

Why would anybody study videogames? (And just what is a videogame anyway?)
- 2

A brief history of videogames: from the computer lab to the mass market
- 3

The videogames industry: manufacturing fun
- 4

Videogame players: who plays, for how long and whats its doing to them?
- 5

The structure of videogames: levels, breaks and the importance of non-interaction
- 6

Videogame characters: will the real Super Mario please stand up
- 7

Adventures in videogames spaces: exploration, navigation and mastery
- 8

Videogames and stories/videogames as stories: ludology vs narratology
- 9

Social gaming: competition and collaboration on and off screen
- 10

Future gaming: Online? Mobile? Retro? Where next for videogames


Brief Description:

James Newman's introduction guides the reader through the world of videogaming, providing a history of the videogame, from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog.

 

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